NA | EU

Prizing based off of 128 players per server (NAE/NAW)

TOURNAMENT STRUCTURE AND RULING:

 
OVERVIEW:

 

The solos series will feature an NA League and an EU League!


 

LEAGUE STRUCTURE AND RULING:

 

-All rules mentioned in the "Rules" section of our website are applicable here unless specified otherwise.

SECTION 1: SCORING AND REPORTING











-VALID VOD proof must be submitted correctly via the website by 12am PST/2am CST/3am EST each night of scrims.
-Proof for winning the league match must be in a TWITCH HIGHLIGHT.
-Reporting and leaderboards will be accessible through this page.

SECTION 2: PLAY
-A player MUST queue into the server that they chose upon registration for the Masters Solos League
-A player will only receive points for playing in their servers games. 
-A valid queue is considered to be the click of ready by the leader of the party. The click must be on the word "queue" from the countdown moderator. The party leader on queue will ready themselves to play on the server that the duo registered for.

SECTION 3: ROSTERS AND TEAMS
-A valid roster consists of the one (1) player that is listed on the leaderboard only. 
-No substitutes are allowed.

SECTION 4: PRIZING
-Prizes are TBD

SECTION 5: SCHEDULE





 

-All rules mentioned in the "Rules" section of our website are applicable here unless specified otherwise.

SECTION 1: PLAYING AND WINNING
-Number of kills in a match (2 games) with your opponent will determine the victor of the match.
-Top player on the bracket will host the 1st game of the series on their desired server (NAE or NAW).
-Bottom player on the bracket will host the 2nd game of the series on their desired server (NAE or NAW).
-Game 1 kills + Game 2 kills = Total Match Kills. The player with the higher total match kills wins the match.
-In the case of total match kills being a tie, a third game hosted by the higher seed will be played as a tie breaker. This shall continue until a winner is determined.

SECTION 2: NO-SHOW POLICY
-The player must show up for the match or it is a forfeit. 

-The opposing player has 10 minutes from the designated start time of the match to report to the opposing team.

-A Twitch Highlight of your actions during the ten minutes showing you proactively trying to get them in your lobby will be considered sufficient proof of a no show. 


SECTION 3: UNFAIR PLAY

-A player inside your 1v1 queued session MAY NOT destroy any bases made by their opponent, make them fall, or any other actions that may help lead to that person's death.

-Examples of sabotage include but are not limited to: 
--Breaking or weakening opponent's built or non built structures or cover by any means.
--Causing opponents to miss shots or miss opportunities for increasing their scores in any way shape or form.
--Building in front of your opponent.
--Boogie Bombing your opponent.
--The use of a boogie bomb on your opponent at any point in the game are subject to disqualifications.

SECTION 4: PRIZING

-Prizes are based upon max participation in that platform's league and server (128 players). If said league does not fill up, the same percentage of entry fee vs. prize pool will be used to determine the prize pool.
 

LIVE STREAMS OF PLAYERS PLAYING IN A STEPONE DUOS MASTERS LEAGUE AND TOURNAMENT GAME ARE ALLOWED TO BE USED IN A STEPONE BROADCAST.
- STREAMS must have a 30 second delay minimum. (Not required for the league)

-Streams are required so if there is a dispute, we can review it from all angles. (Not required for the league)
 

STREAMING OF THE TOURNAMENT AND LEAGUE:
 

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